Against the Shadows

Against the White Dragon

Having returned the boys to a grateful Quinn Stasi, the outlook sours for our band of heroes. Quinn reveals that he was unable to convince the town guard of their innocence. The captain of the guard seemed hell bent to capture our band of heroes and blame the fire on them. With that news, our heroes decide to make haste and start out for Winterhaven at once.

As they start to leave, the town guard are upon them. They give chase and the party flees. Ours heroes successfully escape the town guard and begin travelling north. As they walk, they decide to head into the mountains and attack the dragon Frostweave.

They then come upon a ruined tower and see a band of hobgoblins talking by fire light. Our heroes learn that the captain of the guard is in league with these foul creatures. Also, the town guard and the hobgoblins are now searching the woods for our heroes.

Deciding it might be best to disengage and sneak off, our heroes sneak back into the woods and head off up into the mountains.

Venturing into the harsh cold snow tipped mountains, our heroes journey up to the peak. There they find Frostweave’s lair, an old ruined tower. As they sneak around to the inside, the dragon pounces and unleashes a blast of freezing cold. The heroes find their range and are able to slam the dragon into the slopes and batter it down, killing the dragon and taking it’s treasure.

With the dragon’s head in tow, our heroes headed to Winterhaven, to collect their reward and continue with the search for Douven Staul.

Outside the city, our heroes are ambushed by Kobolds. Our heroes dispatch the monsters and rescue an elf maiden who was tied up by the foul beasts.

Into the Shadowhaunt

The blacksmith of the town of Fallcrest has saved our heroes. He led them throw the woods allowed them to evade capture from the town guard. In his small farmhouse on the edge of the city, he tells his sad story.

Quinn’s two young boys Darras and Byron went missing and Quinn believes they were kidnapped. Quinn could not convince the town guard to help him. Quinn took all the money he had bought a divining ritual from the local temple. There he learned that his children were being held capture by an elf, Helvic, a local ruined mausoleum, The Shadowhaunt. Quinn also learned that they were going to be killed on the night of the next full moon.

Quinn begs our heroes for help. He agrees to give them what little gold he has and plead their case to the town guard and clear their names.

The Shadowhaunt is a mausoleum in the forest a few miles outside of town. The final resting place of a dynasty of long forgotten kings, the Shadowhaunt has fallen into disrepair and neglect. Most know of it as little more than a ghost story. A dare for young children to spend the night.

Our heroes venture to the mausoleum and enter. Inside a ghostly shadow gives them a riddle. Our hero solves the riddle by re-arranging the statues to Bahamut and Pelor and discover a way down into the catacombs.

In the catacombs they are ambushed by hobgoblin archers. They are able to defeat the archers and honor the desecrated tombs of long dead kings. Our heroes enter an underground cavern and discover the missing children.

The boys are held within a magical circle. From the down a tunnel they hear dark chanting. Our heroes attempt to drawn Helvic and his skeleton minions out into the main cavern, attacking them at a nature choke point in the cave. However, their plan falls as they are attacked by animated statues from behind.

Despite the number of opponents, Helvic and his minions fall. The children are rescued.

Amoungst Helvics belongs, our heroes find his dark ritual book, which they destroy. They also find a magical sword and a letter. The letter is from Kalarael, priest of Orcus. He commands Helvic to perform the ritual contained in the book, sacrifce the boys and bring the offering to the dragon Frostweave. The letter also contains a map to the dragon’s lair up in the mountains.

The adventure begins
Bar Fight!

Our heroes muster up in a small tavern on the outskirts of town. The only other patern at this late hour is a weather beaten traveller huddled in the shadows. Suddenly, armed men and hobgoblins rush into the tavern, torches in hand, and begin questioning the weary traveller.

The traveler is suddened stripped of his holy symbol of Avandra and his life threatened. Our heroes jump into action and the bandits turn to face them. The hobgoblins hurl their torches and set the bar ablaze.

Scrambling to save the acolyte of Avandra and avoid the rapidly spreading fire, our heroes fight it out and defeat the bandits. They quickly flee fromt he wreckage.

From Gevarn they learn he was sent from Winterhaven looking for Douven Stahl. Douven had gone missing nearly a month before. On his way south, Gevarn was assualted by the bandits and ran for his life. They tracked him back. He was sent by Sister Linora, priestess of Avandra in Winterhaven. Linora fears a deathcult is operating in the area, commanding the bandits and monsters who have taken over the trading routes to Winterhaven.

As the heroes questions Gevarn, the innkeeper returns, with the city guards on his heels. He points out the heroes as the arsonists, responisble for the blaze going on in his bar. With the sounds of the approaching bucket brigade and city guard at their heels, the heroes take off into the woods.

As the heroes turn to flee, they hear a call. The town’s blacksmith Quinn Stasi. Quinn says that he saw that they were innocent and says he can help as he leads them off into the night.


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